
The car physics model car be reasonably simple, although I wouldn't mind if it is more realistic.Īlternatively, if someone has their own simple-ish car project, with source available, that I could take a look at, I'd greatly appreciate it. The sort of game I'm aiming to make is something with 5-10 cars driving a simple track /landscape, with some simple AI. Must work reasonanbly well on my laptop, a Toshiba Satelite dual core 1.6Ghz, with Mobile Intel 945 Express chipset, and 2.5GB of RAM. Must work with Microsoft Visual C++ 2008 express edition Rigs of Rods is a 3D simulator game where you can drive, fly and sail various vehicles using an accurate and unique soft-body physics engine. It isn’t just your character and his vehicle it is every OTHER vehicle also in the world doin. Must have good car / vehicle simulation, with a good tutorial / example demonstrating it. A 3D simulator game where you can drive, fly, and sail. Why are video games not using soft body physics to the degree you would like to see Because the world is a big place with lots of things in it. A physics engine with Irrlich wrapper / integration. Signup or login to create shortcuts to your favorite games FNF +1426 462 Friday Night Funkin SSBU +107 38 Super Smash Bros. None of the ones I've seen have a good demo of a car simulation integrated with Irrlicht. I've downloaded a few of them, but I'm having difficulty in finding one that meets my requirements. In fact that is the problem, there are so many to choose from!

I have some experience with driving games - in face I had one published on the original Playstation.Ĭlearly there are plenty of physics engine with wrappers for Irrlicht, as seen here:

I want it to make a simple car driving game. I need some help choosing a physics engine / wrapper for Irrlicht.
